Function Index
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U
d2_utility_fbblitcopy
d2_utility_maptriangle
d2_utility_perspectivewarp
W
d2_writetexclut_direct
d2_s32 d2_utility_fbblitcopy(d2_device *handle,
d2_u16 width,
d2_u16 height,
d2_blitpos srcx,
d2_blitpos srcy,
d2_blitpos dstx,
d2_blitpos dsty,
d2_u32 flags)
Copy a rectangular part inside the current framebuffer.
d2_s32 d2_utility_maptriangle(d2_device *handle,
const d2_f32 *points,
const d2_f32 *uvs)
This function uses d2_settexturemapping to map a texture on a triangle.
d2_s32 d2_utility_perspectivewarp(d2_device *handle,
d2_u16 srcwidth,
d2_u16 srcheight,
d2_s16 srcx,
d2_s16 srcy,
d2_s16 dstwidth,
d2_s16 dstheight,
d2_s16 dstx,
d2_s16 dsty,
d2_u16 wt)
Copies an image in perspective manner to a destination rectangle.
d2_s32 d2_writetexclut_direct(d2_device *handle,
const d2_color *clut_part,
d2_u32 start_index,
d2_u32 length)
Write a part of the color lookup table directly to the render buffer.
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